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All Topics Covered

Colors as Vectors
Part 1

Learn how the rgb colors can be viewed as physical vectors living in a color space

How Matrices Encode Translations
Part 2

Learn how matrices are used in computer graphics to describe translations and why we use 4x4 matrices.

Animations and Matrices
Part 3

Learn how animations are programmed in OpenGL at the lowest level.

Perspective Projection
Part 4

Learn about what the perspective projection matrix does and how it works with perspective divide.

© 2018 Ricardo Carrion

ricardo19@mail.usf.edu
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